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Access this computer to grab the next three logs before continuing. 02:42Īrchive Log: #9 Pulling the Plug #10 To All Spaceflight Employees #11 What is Apollo? - While still in the storeroom, look around until you spot the Sevastolink Terminal off to the left of where you grabbed the tape from. You should see the tape recorder on the counter.
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01:55īlueprint: #Medikit v1 (Doorcode 0340) 02:20Īrchive Log: #8 Terminal Riot - Now head into the storeroom that unlocks after you restore the power. 01:30Īrchive Log: #5 Moved Out Stash #6 Goodbye From Seegson #7 Kill the Power - The next three logs you’ll need to pick up are located on the computer inside the center booth, the same computer you used to restore the power to the shutter in Departures.
#Alien isolation anesidora cut scene archive#
Good luck and happy hunting!Īrchive Log: #4 Decommissioning - The first Archive Log you’ll find in this mission is located in the Sevastolink Terminal just inside the room past the flaming pipe. It took some time but problably not as much as making videos or writting the texts.
![alien isolation anesidora cut scene alien isolation anesidora cut scene](https://www.darmazat.be/wp-content/uploads/2020/05/ai002-1024x576.jpg)
I wish no credit to me, if any, give it to the guide's authors.Īgain I am not the author of the guides contained here, these are work of others, I compiled and edited them to form a single consistent file about all collectibles in the game. I made this guide because I wanted an easy-to access guide while ingame and also thought on sharing it with whoever is interested. Also he is the only one I could find that made a blueprint collecting guide, thats why I decided to go with him. I searched for good videos but his seems to be the best at this moment, he have a very effective way of showing the player where he is and where to go. It is the order that 360Gametv uses to collect things. I adapted the texts and the chapters placement acording to the video guide order, if something seems to be out of order on the chapters, it is not. Mainly I used the video guide as the base for all else. I could not solve all the problems, so expect some confusion when reading some of the descriptions. They were written from different authors having their specific order.
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My Notes: I tried as best I could to combine all the guides to form a single text, but that was difficult sometimes. In the left Corner you see the Chapter / Mission and the Name of the current Collectibles with its Ingamenumber. The Object that is currently being executed is highlighted. In the Video you have above an overview of each Category, the total Number and the current state. The clickable links will open in a new window and the Video will start at the time or at the Item. This 3 Logs are not in showed in this Guide, as well one Blueprint (Medikit v3) which no one has found yet. Log Number 150 & 151 are part o the Mainstory. Archive Log Number 149 is a random Log from random Civilian and you get this when you talk with them and warn against the Alien. You can directly leave a Mission if you replay for Collectibles. The Collectibles are immediately saved if you pick up them. There are total of 7 Tools and each Tool has 3 Upgrades. For the Blueprint Achievement you have to find the 7 Tools Blueprint and build a Item with each of the 7 Tools. For the Achievements you will need only 167 of 232 Collectibles, 100 / 151 Archive Logs, 50 / 50 ID Tags, 10 / 10 Nostromo Logs and 7 / 21 Blueprints. The Game has total 232 Collectibles into the following categories, 151 Archive Logs, 50 ID Tags, 10 Nostromo Logs and 21 Blueprints. It's the game.360GameTV: Welcome to my Collectible Guide for the Game Alien Isolation. Witcher 2 used USM videos as well and yet I don't remember the cutscenes being like that. I'm pretty confident the game would still play them choppy. I wonder if its possible to extract and then re-render them with a better codec or process(not sure what you would call it) and then embed them back into the game directory. I don't always mind pre-rendered scenes as I grew up with them but games in recent years I think have spoiled us because when they can use the same in-game engine to render the scenes especially in real time, it makes for a more seamless, less jarring experience, even uncanny. I would think though that they could have rendered them more cleanly and smoothly so as to not look so rough and significantly different from the main game engine. Originally posted by Coot:I'm pretty sure as mentioned above the cut scenes are prerendered and were created some other way, totally separate from the in-game engine.